This study seeks to understand how new and accessible technology can be used and developed to include produc- ers of standard music into making immersive, interactive, music experiences. Through observations during a stu- dent project and an analysis of the participant’s reflections it argues that even if the technology worked well, there are still many opportunities for improvements. The result shows that the repeated, non-creative, tasks like exporting and naming files can reduce musical inspiration for stu- dents with little interest in technology and that further de- velopment and studies potentially could make interactive music accessible even for them. The aspect of the project that caused most positive response was producing and and mixing for super-surround which led the students to new insights and ideas for their everyday music production. Finally the result indicates that even if there would have been no technical barriers interactive music production might not appeal to everyone. Interactive music should maybe be seen as a separate discipline and students with a linear approach to composition will not necessarily find it inter- esting.