”The neurons were firing”: En designbaserad studie om spelifiering i gehörsundervisning
2026 (Swedish)Independent thesis Advanced level (degree of Master (One Year)), 10 credits / 15 HE credits
Student thesisAlternative title
”The neurons were firing” : A design-based study about gamification in eartraining (English)
Abstract [sv]
Studiens syfte var att genom en iterativ designprocess undersöka hur spelbaserade undervisningsmoment kan utformas för att stödja elevers motivation och engagemang i gehörsundervisning, med utgångspunkt i Self-Determination Theory (SDT). Genom en designbaserad forskningsansats utvecklades två lärandebaserade spel, Gehörsbingo och Gehörs Quest, som prövades i två iterationer med fokusgruppsintervjuer som data insamlingsmetod. Spelen utformades för att adressera SDT:s tre psykologiska behov: kompetens, autonomi och tillhörighet. Resultaten visar att spelelement som direkt återkoppling, valmöjligheter och social interaktion i spelmomenten kan främja dessa behov. Deltagarna upplevde ökad motivation när de kunde se sin progression. Samtidigt framkom att värderande svårighetsgrader kunde hämma samtliga psykologiska behov. Studien visar att spelifiering i gehörsundervisning kan vara ett effektivt verktyg för att öka engagemanget. Uppsatsen bidrar med praktiska och teoretiska insikter för musiklärare som vill använda spelifiering i sin undervisning.
Abstract [en]
The aim of this study was to explore, through an iterative design process, how game-based teaching elements can be designed to support students' motivation and engagement in eartraining, based on the framework of Self-Determination Theory (SDT). Using a design-based research approach, two learning games Gehörsbingo and Gehörs Quest were developed and tested over two design cycles, with focus group interviews as the method of data collection. The games were designed to address SDT’s three basic psychological needs: competence, autonomy, and relatedness. The results showed that game elements such as immediate feedback, opportunities for choice, and social interaction within the games can promote these needs. Participants reported increased motivation when they could observe their own progression. However, difficulty levels with evaluative connotations was found to inhibit all three psychological needs. The study suggests that gamification in ear training can be an effective tool for enhancing student engagement. The thesis offers both practical and theoretical insights for music educators interested in applying gamification in their teaching practice.
Place, publisher, year, edition, pages
2026. , p. 62
Keywords [en]
Gamification, Ear training, Music theory, Self-Determination Theory, Design based research, Music pedagogy
Keywords [sv]
Spelifiering, Gehörsundervisning, Musikteori, Self- Determination Theory, Designbaserad forskning, Musikpedagogik
National Category
Music Educational Work Pedagogy
Identifiers
URN: urn:nbn:se:kmh:diva-6198OAI: oai:DiVA.org:kmh-6198DiVA, id: diva2:2026911
Subject / course
Ämneslärarexamen med inriktning mot arbete i gymnasieskolan
Educational program
Ämneslärarprogrammet i musik
Presentation
2025-12-15, 1D221, Kungl. Musikhögskolan, Stockholm, 10:49 (Swedish)
Supervisors
Examiners
2026-01-122026-01-112026-01-12Bibliographically approved